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Hands-On Learning Place Value Card Game (Hands-On Learning Card Games) by School Specialty Publishing

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Published by Frank Schaffer .
Written in English

Subjects:

  • Games & Activities - Card Games,
  • Mathematics - General,
  • Invalid Code,
  • Juvenile Nonfiction / Games & Activities / Card Games,
  • Juvenile Nonfiction,
  • Children: Kindergarten

Book details:

The Physical Object
FormatCards
Number of Pages60
ID Numbers
Open LibraryOL10957110M
ISBN 100768235154
ISBN 109780768235159

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  This Place Value Dice Game is an excellent activity for hands-on learning. It is a great addition to any Math center and is ideal for partner or independent work. Kids love playing dice games and this one will help your kids to learn so many place value understandings. Our Place Value folder game is fun classroom activity for hands-on learning. Your kids will enjoy practicing and consolidating their understanding with this place value dice game. It is a great addition to any Math center and is ideal for warm ups, partner or independent work. So grab some dice, download the template and stick it in a manila folder.   Rules: 1. Deal 5 cards each 2. 1 person chooses their highest column 3. Whoever has the highest in their column wins the cards and goes next 4. Whoever has all the cards at the end wins Differentiated games: 1. Compare bigger/smaller numbers 2. Compare 1 column 3. Create HTU numbers using Dienes Blocks/ Place Value arrowcards /5(1). Browse over educational resources created by Fun Hands-on Learning in the official Teachers Pay Teachers store. Board Ideas By TpT Sellers for TpT Sellers Classroom Forms Clip Art Computation EBooks Flash Cards For Parents Fun Stuff Games Guided Reading Books place value, addition, subtraction, etc. As students count the TouchPoints.

  You know your students love to build with LEGO bricks, so use them to reinforce place value concepts too. Hands-on place value activities are always the most fun! Learn more: Teach Me Mommy. Take a journey on the Place Value Path. This free printable game combines a traditional board game with bingo. Roll the dice to see which outer square.   1st Grade math is the best. It’s hands-on, it’s game-based, and it’s fun. Using a guided math model, it allows the freedom for me to tailor lessons to each of my learners. We’ve started learning about place value and I wanted to share with you some of our favorite games, centers, and mini-lessons. Then, have your child tell you what number is in each place and the value of that number (For example, if the number is 75, there is a 7 in the tens place and the value of that number is 7 tens or 70). Keep dictating numbers, but each time increase the number of digits.   Hands-On, Free, and Fun Math Activities. Subtraction. Subtraction with regrouping can be a challenge for even third and fourth-grade students. Providing these children with fun classroom activities is important and a great way to help them develop place value understanding and a deeper understanding of subtraction.

HANDS-ON LEARNING --These math cubes allow students to create visual representations of arithmetic and algebra exercises using the ones, tens, hundreds and thousands cubes. HELP KIDS ACHIEVE MATH STANDARDS -- This base ten set can help kids understand grade-appropriate math material such as place value, decimals, length and volume/5(90).   Kids will love learning about and practicing place value with this hands on math games for Kindergarten, 1st grade, 2nd grade, 3rd grade, and 4th grade kids. Teaching place value to kids can be a difficult math concept for kids to to grasp. I love this fun math game Stomp it! Place Value Game from Creekside Learning. Place Value Games: How to Play Place Value War. Number of players: Best played in pairs. Equipment needed: A deck of Uno cards or playing cards per pair – you will just need the number cards so remove the action or picture cards before play. A second set of cards is helpful if you are playing with thousands as you will move through the cards in one deck quickly. 1. Each player takes a turn either pulling a card or rolling the dice. 2. The player determines where on their place value mat, they want to place the number. They write that number in the designated column. For example: A 5 is pulled out of the deck of cards. The player chooses to .